The 2020 Freeplay Awards are proudly sponsored by House House and generouly hosted by League of Geeks.
The 2020 Freeplay Awards Finalists
The Freeplay Award
A Hand with Many Fingers – Colestia
Excellence in Design
- A Hand with Many Fingers – Colestia
- Archeological Chess – TwoPM Studios
- Barkour – Waynetron
- Life Tastes Like Cardboard – Demensa
- MoonQuest – Benjamin Porter
Excellence in Visual Art
- ALEPH {a life} – Mohamed Chamas
- ENDLESS SCROLL – Cecile Richard
- Peaceful Places – Jonothan Rubock
- Qinoto – Studio Flip
- Unfamiliar – Mana Tea
Excellence in Audio
- An Infinite Calm – Gerard Delaney
- LINK – Joe Louis Robinson
- MoonQuest – Benjamin Porter
- Something Looks Weird – Chris Gebbing
- Unfamiliar – Mana Tea
Excellence in Narrative
- A Hand With Many Fingers – Colestia
- ENDLESS SCROLL – Cecile Richard
- first date/can’t relate – Ruqiyah Patel
- Life Tastes Like Cardboard – Demensa
- middle of the hill – Meredith Hall
Non-Digital Game Award
- Archeological Chess – TwoPM Studios
- Dealing Blows – State of Mind Games
- Homebound – Aaron Lim
- Relics: A Game of Angels – Tin Star Games
- The Outer Whorls – Aaron Lim
Micro-Game Award
- Barkour – Waynetron
- ENDLESS SCROLL – Cecile Richard
- If We Were Allowed To Visit – Ian MacLarty & Gemma Mahadeo
- middle of the hill – Meredith Hall
- Something Looks Weird – Chris Gebbing
Experimental Game Award
- ALEPH {a life} – Mohamed Chamas
- If We Were Allowed To Visit – Ian MacLarty & Gemma Mahadeo
- Life Tastes Like Cardboard – Demensa
- Soon Only The Ocean – Max Myers
- The Outer Whorls – Aaron Lim
Student Game Award
- Ascent of Grob’s Domain – Daniel Ferguson
- Gremlins Brew – Nebulous Dingo
- Isle of Ewe – No Ewe Productions
- One Hundred Ghost Stories – Helen Kwok
- Shelter Pelter – David Flintoft, Cameron Heydeman, Jonah Bauer
Across The Ditch Award
- It Only Takes One – Tim Neumegen
- Leap Of Leaf – Andrew Savey
- Space Bear – Damon Smith
- The Library of Babble – Demi Schänzel
- This, Too, Shall Pass – Marc Loths
Honourable Mentions
Paint Game – Max Myers
Red Desert Render – Ian MacLarty
Misadventures in Little Lon – True Crime Mysteries
Pathways – Tim Snowdon
GRIP – OneBar Games
Shadows and Dust – Moloch Media
2020 Freeplay Awards Jury
Jason Imms (Jury Chair, TAS) is a founder and board member of Tasmanian Game Makers, Head of Quality Assurance at LiveTiles, host of the Game Hugs podcast, and formerly a games and technology journalist for a wide range of Australian and US publications (GameSpot, Giant Bomb, Kill Screen, Hyper Magazine, PC PowerPlay, and more), and managing director of The Machine QA. His varied career and experience in the Australian games scene has led to him sitting on the Film Victoria digital media assessment panel, and the Tasmanian Ministerial Arts and Cultural Advisory Council.
Jason is a father of five, a husband to one, and a firm believer in the power of video games as art, entertainment, education, and for social change.
Cherie Davidson (VIC) is a game producer, programmer, digital artist and teacher. She’s worked on a variety of games such as BAFTA nominated Tearaway Unfolded, Intergalactic Space Princess, an adventure game for teenage girls, and Paperbark, a charming game about a wombat and a hot Australian summer. She has been listed in Develop’s 30 Under 30, nominated for DevelopHer and is a member of BAFTA Crew. Cherie has been involved in Freeplay since 2013, including chairing the awards in 2015 and 2018.
Lexie Mason-Davis (VIC) Lexie Mason-Davis is a multidisciplinary artist from the United States known for their work in both games and animation. They are passionate about queer games, engaging visual design, and experimental storytelling. Lexie is thrilled to return as a judge for this year’s Freeplay awards.
Samantha E. Schaffer (SA) is an American artist and software developer based in Adelaide. Their passion is exploring the intersection of art and technology, as well as minimizing its barriers to entry to help others do the same. As an independent game developer, Sam creates art-games that blur the line between game and poetry. In their free time, they can be found wandering around taking photos, playing too much Pokemon Go, and judging you.
Sam Crisp (VIC) is a game developer based in Melbourne. He has worked on a few projects at the game studio Mountains, including the award winning mobile game Florence. He is currently working on a new game with Paper House, the creators of Paperbark.
Alayna Cole (VIC) is the producer at Sledgehammer Games Melbourne (an Activision studio). She is also the managing director of Queerly Represent Me, a not-for-profit championing queer representation in games. Alayna is co-chair of the IGDA LGBTQ+ special interest group, and is an award-winning games journalist and game developer. She was featured on the 2016 and 2017 MCV Pacific 30 under 30, the 2017 MCV Pacific Women in Games, and the 2019 InGames Gender Equality lists.
Brendan Keogh (QLD) is a Brisbane-based academic and critic. He researches and writes about videogame development cultures.
Zenuel (VIC) is a gay 3D artist with a wide range of experience in games, a writer for Starbound, a voice actor in Read-Only-Memories, and the keeper of a legion of angels and otherworldly creatures in their own projects and art. They recently departed Seattle to set down roots in Melbourne where they can now be found confused about the seasons and cavorting with an alarming concentration of birds.
Yang Ho (Malaysia) is the founder of ForLoop Studios in Malaysia, and loves all things games, whether it’s making or playing them. He is passionate about exploring new ideas, breaking and circumventing conventions and genre tropes. Predominantly a programmer, he also dabbles in all sectors of production, while he’s not running the company as the founder/CEO.
Jae Stuart (NSW) is an independent designer and programmer drawn to storytelling in games. They work on short form narrative games with a close circle of collaborators. Projects they’ve worked on have been shown at Amaze Berlin, GDC and SXSW and nominated for awards at Freeplay and Play By Play. Inspired by art game events they worked with Sydney gamedev friends to organise a popup games exhibition called Serenade earlier in 2020.
Zander Hulme (QLD) is a Brisbane-based game audio designer and founder of Supertonic. Having worked as a composer, sound designer, and audio director on numerous indie titles, Zander delights in everything that makes noise.
Kevin Chen (VIC) was born in Taichung and moved to Australia at the age of 5 with his family. At the age of 15, he returned to Taiwan in order to finish high school before returning to Australia where he now resides in Melbourne. With a burning passion for Games, Visual Novels and Anime, he founded Route 59 in 2015 in order to create narrative games that explore the intersection between these mediums.
Previous Awards
2019
The Freeplay Award: New Ice York
Category Winners
Excellence in Design: JUMPGRID
Excellence in Visual Art: Necrobarista
Excellence in Audio: Skyward Journey
Excellence in Narrative: The Haunted Island, a Frog Detective Game
Non-Digital Game Award: Edible Games Cookbook
Micro-Game Award: Novena
Experimental Game Award: The Common Campfire
Student Game Award: Pigeon Game
Across The Ditch Award: Toripon 鳥ポン
2018
The Freeplay Award: The Catacombs of Solaris
Category Winners
Excellence in Design: Dissembler
Excellence in Visual Art: Paperbark
Excellence in Audio: Florence
Excellence in Narrative: Bound By Blood
Non-Digital Game Award: {<>}
Micro-Game Award: Rise
Experimental Game Award: Thomas Bowker’s Draw
Student Game Award: Lacuna
Across The Ditch Award: Echo Grotto
2015
Category Winners
Best Visual Art: Movement Study 1
Best Audio: Submerged
Best Narrative: Project Ven
Best Tech: Space Dust Racers
Best Non-Digital: Rise to Power
2013
Category Winners
Visual Art: The Paper Fox
Audio Design: Particulars
Narrative: Particulars
Technical Innovation: Turnover
Non-Digital: Outside These City Walls
People’s Choice: Turnover
2012
Category Winners
Best International Game: Splice
Best Art in a Game: Toybox
Best Concept Art: Peleda
Best Audio in a Game: Lunar Flight
Best Technical Innovation: Automation
Best Writing in a Game: Flatland: Fallen Angle
2011
Category Winners
Best Design: Antichamber
Best On-Paper Design: Dead Eye
Best Art: Warco
Best Concept Art: Firo
Best Technical Innovation: Kingspray
Best Game Writing: MacGuffin’s Curse
Best Audio: Solar 2
2010
Category Winners
Best On-Paper Design: iCrazy Man
Best Art in a Game: Captain Forever (Series)
Best Concept Art: Exodus
Best Technical Innovation: Colourbind
Best Game Writing: Transumer
Best Audio: Train Conductor
Best International Game: Last Hope