2019 Freeplay Awards Finalists & Winners
The Freeplay Award
New Ice York – magicdweedoo
Excellence in Design
- Voyager Project – Disaster Fish
- Mars Underground – Moloch Media
- New Ice York – magicdweedoo
- JUMPGRID – Ian MacLarty
- The Greatest Good – PlayReactive
Excellence in Visual Art
- Novena – Cecile Richard
- It Will Be Hard – Hien Pham
- سايبر تصوف (Cyber Tasawwuf) – Mohamed Chamas
- The Haunted Island, a Frog Detective Game – Grace Bruxner
- Necrobarista – Route 59
Excellence in Audio
- Ashi: Lake of Light – Nick Cellini
- New Ice York – magicdweedoo
- Skyward Journey – Dan Vogt
- Mars Underground – Moloch Media
- The Haunted Island, a Frog Detective Game – Grace Bruxner
Excellence in Narrative
- Table of Tales: The Crooked Crown – Tin Man Games
- The Haunted Island, a Frog Detective Game – Grace Bruxner
- Symposium of Grief – T-Dog eXtreme
- Mars Underground – Moloch Media
- It Will Be Hard – Hien Pham
Non-Digital Game Award
- Elon Musk’s Ipod Submarine – Steve Dee
- The Greatest Good – PlayReactive
- Hand of Fate: Ordeals – Rule & Make
- Edible Games Cookbook – Jenn Sandercock
- There’s Been A Murder – Tin Star Games
Micro-Game Award
- The Interlude – David Cribb & Elijah Cauley
- A Month to Look at the Moon – Lenny Magner
- Novena – Cecile Richard
- _________ (What Even Is That Thing) – Rowan Crawford, Ben Weatherall & Rich McBride
- I’m Shirtless In This One – Hien Pham
Experimental Game Award
- Tree Game – Max Myers
- Need 4e+9 Speed – Kalonica Quigley & Jason Bakker
- Mousetrap – Steve Dee
- سايبر تصوف (Cyber Tasawwuf) – Mohamed Chamas
- The Common Campfire – Adam Grant
Student Game Award
- Symposium of Grief – T-Dog eXtreme
- A Conversation – Jade Stewart
- Pigeon Game – Leura Smith
- Voyager Project – Disaster Fish
Across The Ditch Award
- Catacomb Prince – Skeleteam
- Toripon 鳥ポン – Victoria Smith
Honourable Mentions
- Noise Drawers – Maize Wallin
- Amberial Dreams – Cuauhtemoc Moreno
- Reflections – Fae Daunt
- Neuromuscle – AKQA
- Micro Trans Actions – Cardboard Queers
- Dollhouse – Olivia Haines
2019 Freeplay Awards Jury
Jason Imms (Jury Chair, TAS) was introduced to working in video games by dabbling in freelance games and technology journalism on the side, while working in quality assurance for enterprise IT firms. Over time, he secured bylines in GameSpot, Giant Bomb, Kill Screen, Hyper Magazine, PC PowerPlay, and many others, eventually making his side gig into a full-time job. He then took the opportunity to meld his two career paths by founding a games-focused QA agency, and privately contributing to a number of local and internationally made games. He is the host of the Game Hugs podcast, and one of the founders of the Tasmanian Game Development Society.
Jason is a father of five, a husband to one, and a firm believer in the power of video games as art, entertainment, education, and social change.
Cherie Davidson (VIC) is a game producer, programmer, digital artist and teacher. She’s worked on a variety of games such as BAFTA nominated Tearaway Unfolded, Intergalactic Space Princess, an adventure game for teenage girls, and Paperbark, a charming game about a wombat and a hot Australian summer. She has been listed in Develop’s 30 Under 30, nominated for DevelopHer and is a member of BAFTA Crew. Cherie has been involved in Freeplay since 2013, including chairing the awards in 2015 and 2018.
Ruqiyah Patel (ACT) is an independent narrative designer who explores innovative ideas in her interactive fiction such as if not us and Predicated Text. Besides her relentless games work, she is also a fierce advocate for maths and maths education. Ruqiyah was a speaker at Parallels: The Freeplay 2018 Showcase and is excited to be involved in the 2019 Freeplay Awards.
Lexie Mason-Davis (VIC) is a multidisciplinary artist from the United States known for their work in both games and animation. They are passionate about queer games, engaging visual design, and experimental storytelling. Lexie is thrilled to return as a judge for this year’s Freeplay, and hopes that everyone is remembering to wear sunscreen every day.
Erika Verkaaik (QLD) is a Brisbane based game designer. Known for creating trash games and exploratory digital spaces, they like to experiment and create small, weird things. They are extremely passionate about tiny, experimental games and run a blog on which they curate and analyse such games. They also organise a local game dev meetup called Squiggly River.
Alexander Ocias (NSW) creates videogames that explore the navigation of muted, intimate digital spaces while reflecting on themes of sexuality and morality. His internet-distributed work has been cited as an inspiration for a new era of videogame artists, redefining independent games beyond disposability. Other creative projects include hundreds of thousands of birds for film, an interactive video wall in a biomedical plant, and an avocado you can talk to.
Samantha E. Schaffer (SA) is an American artist and software developer based in Adelaide. Their passion is exploring the intersection of art and technology, as well as minimizing its barriers to entry to help others do the same. As an independent game developer, Sam creates art-games that blur the line between game and poetry. In their free time, they can be found wandering around taking photos, playing too much Pokemon Go, and judging you.
David Wildgoose (NSW) has been writing about games for over 25 years. He is the ex-editor of Kotaku, PC PowerPlay, and HYPER.
Aaron Lim (VIC) is a designer of tabletop games and part of the team running Incubator Melbourne, a regular tabletop playtesting event in Melbourne.
Sam Crisp (VIC) is a game developer currently working at Melbourne game studio Mountains. He worked on Freeplay award winning games Movement Study 1 and Florence. Sam studied game programming and media studies at RMIT University, and is occasionally a teacher for their undergraduate game design program.
Zander Hulme (QLD) is a game audio designer and founder of Supertonic, a game audio company that puts together teams to deliver bespoke music, sound, and implementation for indie games. Zander is an advocate for good audio in games, helping run the Game Audio Brisbane meet-up group, as well as giving talks at various conferences and writing instructional articles to help educate budding sound designers.
Sofie Mather (WA) juggles a few goodtime-Perth videogame focused events including Playup Perth and enthusiastically fosters creative communities. She has a varied background in theatre, production, events and community management. Her most favourite thing to do at the moment is to coordinate wacky-super-rad events for Potluck Collective and enjoy the unique contributions it blossoms. Sofie always appreciates time with her plants.
Gwen Foster (Philippines) is a game developer based in the Philippines. A board member for IGDA PH – Manila Chapter, Executive Committee for Global Game Jam 2019, and director of local game showcase called Indie Fiesta. She loves penguins and cats, and helps to champion the local developer scene to give independent developers better exposure and publicity on the global stage.
Allison Walker (VIC) is a freelance game audio designer with a love for ambient music and birds that make great noises.
Previous Awards
2018
The Freeplay Award: The Catacombs of Solaris
Category Winners
Excellence in Design: Dissembler
Excellence in Visual Art: Paperbark
Excellence in Audio: Florence
Excellence in Narrative: Bound By Blood
Non-Digital Game Award: {<>}
Micro-Game Award: Rise
Experimental Game Award: Thomas Bowker’s Draw
Student Game Award: Lacuna
Across The Ditch Award: Echo Grotto
2015
Category Winners
Best Visual Art: Movement Study 1
Best Audio: Submerged
Best Narrative: Project Ven
Best Tech: Space Dust Racers
Best Non-Digital: Rise to Power
2013
Category Winners
Visual Art: The Paper Fox
Audio Design: Particulars
Narrative: Particulars
Technical Innovation: Turnover
Non-Digital: Outside These City Walls
People’s Choice: Turnover
2012
Category Winners
Best International Game: Splice
Best Art in a Game: Toybox
Best Concept Art: Peleda
Best Audio in a Game: Lunar Flight
Best Technical Innovation: Automation
Best Writing in a Game: Flatland: Fallen Angle
2011
Category Winners
Best Design: Antichamber
Best On-Paper Design: Dead Eye
Best Art: Warco
Best Concept Art: Firo
Best Technical Innovation: Kingspray
Best Game Writing: MacGuffin’s Curse
Best Audio: Solar 2
2010
Category Winners
Best On-Paper Design: iCrazy Man
Best Art in a Game: Captain Forever (Series)
Best Concept Art: Exodus
Best Technical Innovation: Colourbind
Best Game Writing: Transumer
Best Audio: Train Conductor
Best International Game: Last Hope