Freeplay is the world’s longest-running independent games organisation, located in Melbourne, Australia. We create festivals and events including Angles, Parallels and the Freeplay Awards.
Our organisation draws Australia’s independent games community together at its conference, public events program, exhibitions, workshops, and awards. We join players, makers, critics, academics, students, and families for a critical celebration of the artistry of independent games and playful culture.
Since 2004, Freeplay has played host to thousands of attendees and hundreds of talks from speakers such as Harvey Smith (Deus Ex), Kieron Gillen (Rock, Paper, Shotgun), Jonathan Blow (Braid), Brandon Boyer (IGF Chair), Adam Saltsman (Canabalt), Mare Sheppard (N+), Tetsuya Mizaguchi (Rez), Erin Robinson (Gravity Ghost), Steve Swink (Scale), Austin Wintory (Journey), Zuraida Buter (Playful Arts Festival), Tale of Tales (The Path), Richard Lemarchand (Uncharted), Hannah Nicklin (Mutazione), Bahiyya Khan (after HOURS), Squinky (Dominique Pamplemousse), and Zedeck Siew (A Thousand Thousand Islands).
Freeplay has a proud history of uncovering, showcasing, and highlighting local independent games at both its showcases and awards, including Jolly Rover (Best Australian Game 2010), Antichamber (Best Australian Game 2011), Stickets (Best Australian Game 2012), Framed (Best Australian Game 2013), Push Me Pull You (The Freeplay Award 2015), The Catacombs of Solaris (The Freeplay Award 2018), New Ice York (The Freeplay Award 2019), A Hand with Many Fingers (The Freeplay Award 2020), and Umurangi Generation (The Freeplay Award 2021).
Freeplay is also host to the much loved Parallels showcase, featuring short talks and heartfelt games. Parallels has debuted and spotlighted many local favourites, including Magister Ludi (Parallels 2014), Paperbark (Parallels 2015), Knuckle Sandwich (Parallels 2015), Florence (Parallels 2017), Untitled Goose Game (Parallels 2017), Novena (Parallels 2018), Dead Static Drive (Parallels 2018), Heavenly Bodies (Parallels 2019), Mutazione (Parallels 2019), Way to the Woods (Parallels 2019), the Frog Detective Series (Parallels 2019), Webbed (Parallels 2020), and Cult of the Lamb (Parallels 2021).
Iconically-Melbourne, Freeplay has consistently been part of the city’s culture, having partnered with ACMI, State Library of Victoria, Next Wave, The Wheeler Centre, Fed Square, Arts Centre Melbourne, NGV, Testing Grounds, Siteworks, Arts House, City of Melbourne, Creative Victoria, and RMIT over the years.
Freeplay continues to champion creative and artistic exploration and experimentation in games, supporting grassroots artists and game makers in Melbourne, Australia, and its nearest neighbours, and positioning game making as arts practice as videogames continue to grow and gain cultural significance and legitimacy.
Our team
Mads makes narrative games including Inverness Nights (2017) and Catacomb Prince (2019), is working towards a PhD in game studies at the University of Sydney’s Games and Play Lab, and has supported curation at games events like Pride at Play in Sydney and Melbourne.
Originally based in Perth, his studio SK Games created unique game installations for public display across Australia and the world. In 2016, Louie opened Bar SK, a gallery and small bar in Collingwood. Bar SK became a hub for developers and artists, with rotating exhibitions of games and interactive art, it was a welcoming space with a wonderful community.
Tiara’s recent projects include ACNH Fringe (2020), Queer Lady Magician (2018 – 2020), Reimagining Arts Funding (2020), The Village Festival’s Secret Society (2019) and Quippings: Rebirth (2019), an experimental collaborative arts program where LGBTQIA+ disabled artists of differing artistic backgrounds were paired up to create and perform interdisciplinary work.
@creatrixtiara
creatrixtiara.com
Our management committee
Jason is a father of five, a husband to one, and a firm believer in the power of video games as art, entertainment, education, and for social change.
Chloe Appleby is a dynamic games curator and community advocate currently working at the Powerhouse Museum in Sydney. Chloe’s notable curatorial projects include the Powerhouse Late x Gaming series, Fuzzy Ghost in the World Pride exhibition Absolutely Queer and was part of the curatorium for the Good Design Award winning Pride at Play. She explores the multifaceted layers of games, delving into themes of identity, representation, and cultural heritage while inviting audiences to experience new perspectives of games in a museum setting. Chloe loves talking about games, museums and community featuring at GDC, SXSW Sydney, PAX AUS, GCAP and various media outlets.